Chapter 13 Collaborative Mapping

Last updated: 2018-11-11 20:44:59

13.1 Crowdsourcing

Crowdsourcing is the idea of using the power of the crowd to collect data, as an alternative to other methods, such as using data from the government or from commercial companies. The main advantages of crowdsourcing are free access to the data for all and the ability to keep the data up-to-date. The disadvantages are unequal coverage and the risk of sabotage.

The most well-known example of crowdsourcing is Wikipedia, an encyclopedia created and edited by volunteers throughout the world, operating since 2001. The OpenStreetMap (OSM) project, inspired by Wikipedia, was launched in 2004 to implement the idea of crowdsourcing in the field of spatial data and mapping. The general aim of OSM is to create and maintain a single up-to-date digital map database of the world, through the work of volunteers, as an alternative to proprietary, out-of-date and fragmented data predominantly used in the past. The OSM project is a big success: in many places, such as the US and Western Europe, the level of detail and quality in OpenStreetMap is as good as commercial and government data sources.

From the technical point of view, crowdsourcing requires at minimum an interface where the contributors can log in and give their input, and a database where the inputs of the various contributors are being permanently stored. A crowdsourcing application needs to be simple, accessible and intuitive, in order to reach the broadest audience possible. A crowdsourcing application for collecting spatial data, for example, needs to be intuitive not just to GIS professionals, but also to the general public. Web applications are a good fit for crowdsourcing due to their accessibility. For example, OSM has numerous editing interfaces, known as editors. Currently, the iD editor (Figure 13.1) is the default web-based OSM editor and it is responsible the largest share of OSM edits.

In this Chapter we are going to build a simple crowdsourcing web application. Unlike the iD editor, our crowdsourcing app will be quite minimal. For example, it will not have an authentication system or a complex input interface. However, the app we build will demonstrate the important concepts, which are -

• Having user input elements for collecting spatial data (e.g. digitizing)
• Communication with a database for persistently storing users’ input

We will build the crowdsourcing application in four steps -

• Adding a draw control for drawing shapes on a Leaflet map in example-13-01.html (Section 13.2)
• Translating drawn shapes to GeoJSON in example-13-02.html and example-13-03.html (Section 13.3)
• Adding a form where the user can enter attribute values along with the drawn shapes in example-13-04.html (Section 13.4)
• Sending the drawn shapes to a CARTO database for persistent storage in example-13-05.html (Section 13.5)

13.2 The drawing control

The first thing we need for our crowdsourcing app is a vector editing toolbar. Using the toolbar, contributors will be able to draw shapes on the map, to be submitted and stored in a database later on (Section 13.5). To add an editing toolbar on top of a Leaflet map we will use the Leaflet.draw plugin.

We will start with the basic map example-06-02.html from Section 6.5.6.

First, we need to include the Leaflet.draw JavaScript and CSS files on our page. As usual, we will use local copies of the JavaScript and CSS files, placed in the js and css directories -

<link rel="stylesheet" href="css/leaflet.draw.css">
<script src="js/leaflet.draw.js"></script>

To load the files from a CDN, the above paths can be replaced with the following ones -

https://cdnjs.cloudflare.com/ajax/libs/leaflet.draw/1.0.2/leaflet.draw.css
https://cdnjs.cloudflare.com/ajax/libs/leaflet.draw/1.0.2/leaflet.draw.js

When using the local file option, we also need to download several image files for the icons in the drawing control (Figure 13.2). The files can be obtained from cdnjs.com, or from the online version of the book. The image files need to be placed in the images directory inside the css directory.

Next thing we need to have is an editable layer on our map. The shapes in the editable layer are the ones that we can actually edit, or supplement with new ones we draw, using the draw control.

var drawnItems = L.featureGroup().addTo(map);

The editable layer, hereby named drawnItems, is a Feature Group object. A Feature Group, in Leaflet, is similar to a Layer Group but with a few additional capabilities. Both Layer Group and a Feature Group are mainly used to combine several layers into one object, which facilitates actions such as clearing the map of all layers of a given type (e.g. Sections 7.5.4 and 10.5.3). In the present example we are using a Feature Group only because it is required by the Leaflet.draw plugin. As you can see from the above expression, a feature group is created and added to the map exactly the same way as a layer group, except that we are using the L.featureGroup function instead of the L.layerGroup function.

Initializing the drawing control itself is done as follows -

new L.Control.Draw({
edit: {
featureGroup: drawnItems
}
}).addTo(map);

The new keyword is a way to create a new object in JavaScript, which we have not seen until now. This method is a little different from creating objects through calling a constructor function, which is what we did so far (e.g. using L.map, L.marker, etc., without the new keyword). The practical differences between the two initialization methods is beyond the scope of this book. Again, we are using the new initialization method only because the L.Control.Draw function requires it.

The expression shown above initializes the draw toolbar and places it in the top-left corner of the web map (Figure 13.2), similarly to the way that we initialized and added other types of controls (map description, legend, dropdown menu) throughout the book. Upon initialization, the L.Control.Draw function accepts an options object where we can alter various settings to specify the structure and behavior of the drawing control. In the above example, we set just one option: the fact that drawnItems is the Feature Group which stores all editable shapes.

If we added just these two code sections, we would see the drawing control and could use it to draw shapes. However, once any of the shapes is finished it immediately disappears from the map. What we would usually like to have, instead, is that the drawn shapes persist on the map. That way, we can examine our creation: whether the drawing looks right, or whether we need to edit it further on. The key for setting up this type of behavior is that interacting with the draw control fires custom events, which we can listen to and respond to (Section 6.9).

For example, creating any new shape with the draw control in fact fires the draw:created event in the browser. Furthermore, the event object for the draw:created event contains a property named layer, which contains the newly drawn shape. Whenever the event fires, we can add the newly drawn layer to the drawnItems so that it persists on the map. This also makes the layer editable, as we have set drawnItems as an editable layer when initializing the draw control (see above).

The event listener for adding drawn shapes to drawnItems can be defined as follows -

map.on("draw:created", function(e) {
var layer = e.layer;
});

Together, the last three code sections initialize a draw control inside our basic map, and set an editable layer where the drawn items are collected and displayed on the map. The result (example-13-01.html) is shown on Figure 13.3.

FIGURE 13.3: example-13-01.html (Click to view this example on its own)

• Open example-13-01.html in the browser
• Try drawing each of the six shape type: a line, a polygon, a rectangle, a circle, a marker and a circle marker
• Click on the edit layers button (Figure 13.2) to edit the shapes that you have drawn
• Click on the delete button to delete shapes
• Inspect the drawnItems object, which contains the currently drawn shapes, in the JavaScript console

13.3 Working with drawn items

In the previous example (example-13-01.html), each time a new shape was drawn it was simply added to our drawnItems Feature Group. As a result, the shape was displayed on the map and we could subsequently edit or delete it, as well as to draw any number of additional shapes. Our next step is to see how we can do something more with the drawn shapes. We will learn how to access the geometry of the drawn shapes, convert it to a GeoJSON string, and do something with it: such as to print it in the console.

In example-13-01.html, the currently drawn shapes were contained in the drawnItems Feature Group. To print the GeoJSON of the drawn shapes, the only place in the code we need to modify is the draw:created event listener. Instead of the original event listener definition (see Section 13.2 above), we can use the following expanded one -

map.on("draw:created", function(e) {
layer = e.layer;
drawnItems.eachLayer(function(layer) {
geojson = JSON.stringify(layer.toGeoJSON().geometry);
console.log(geojson);
});
});

The novel part in this version is the third internal expression, starting with drawnItems.eachLayer. The .eachLayer method of a Feature Group (which a Layer Group also has), is a convenient method for doing something with each layer in our group. The .eachLayer method takes a function with one parameter (layer). The function is then applied to each of the layers in the object. This type of iteration should already be familiar; for example, the $.each function from jQuery (Section 4.3) or the turf.clusterEach function from Turf.js (Section 12.5.2) are conceptually similar iteration methods. Conveniently, each layer in drawnItems is by definition a separately drawn shape, since each layer was added when we finished drawing a shape and the "draw:created" event was fired. Inside the function applied on each layer there are just two expressions - geojson = JSON.stringify(layer.toGeoJSON().geometry); console.log(geojson); These two expression actually do a lot - • Converting the current layer to GeoJSON with the .toGeoJSON method (Section 12.4.5) • Selecting just the "geometry" property of the GeoJSON, using .geometry (Section 7.2.2) • Applying the JSON.stringify function to convert the GeoJSON geometry object to a string (Section 3.10) • Printing the string with console.log The resulting map (example-13-02.html) is shown on Figure 13.4. The screenshot shows the GeoJSON string printed in the console after one shape (a rectangle) has been drawn on the map. FIGURE 13.4: example-13-02.html (Click to view this example on its own) • Open example-13-02.html in a new tab • Draw several shapes and inspect the output printed in the console As another example demonstrating doing something with drawn shapes, we can now expand the GeoJSON viewer example-07-02.html (Figure 7.5) from Section 7.5. In that example, we had a text area where the user could type GeoJSON strings. When clicking “submit” the typed GeoJSON string was turned into a Leaflet layer and displayed on the map. Now that we know how to work with the drawing control, we can implement the other direction too: letting the user draw new shapes in the map and making the GeoJSON strings of those drawn shapes appear in the text area. To make things simple, we will decide the user can only draw one geometry at a time, and cannot edit or delete it after creation. To do that, we define the drawing control a little differently, with editing disabled - new L.Control.Draw({ edit: false }).addTo(map); The event listener we need to display the GeoJSON of drawn shapes inside the text area is as follows - function showText(e) { layers.clearLayers(); var layer = e.layer; layer.addTo(layers); var geojson = JSON.stringify( layer.toGeoJSON().geometry, null, 4 );$("#geojsontext").val(geojson);
}
map.on("draw:created", showText);

The above code section binds a "draw:created" event listener to the map, implying that the showText function will be executed each time a new shape is drawn. Let us review the code body of the showText function, expression by expression -

• layers.clearLayers() clears the map of all previously drawn shapes
• var layer = e.layer captures the last drawn layer, using the .layer property of the event object, and assigns it to an object named layer
• layer.addTo(layers) adds the last drawn layer to the layers Layer Group, which was defined to store the layers to be displayed on the map
• JSON.stringify(layer.toGeoJSON().geometry, null, 4) extracts the GeoJSON text string of the last drawn geometry. The additional (..., null, 4) parameters in JSON.stringify make the output string idented and split into several lines
• $("#geojsontext").val(geojson) replaces the current contents of the text area with the GeoJSON string of the last drawn shape The new version of the GeoJSON viewer (example-13-03.html) is shown on Figure 13.5. The screenshot shows a line, created using the drawing control, and the corresponding GeoJSON that automatically appears in the text area. FIGURE 13.5: example-13-03.html (Click to view this example on its own) When experimenting with the translation of different types of shapes to GeoJSON in example-13-03.html, you may note two peculiar things - • Markers, circles and circle markers are all converted to "Point" geometries, which means that the distinction between them is not recorded in the GeoJSON • A circle is converted to a "Point" geometry without the circle radius being recorded in the GeoJSON In other words, drawn markers, circles and circle markers all become "Point" geometries when converted to GeoJSON, where their original shape type and radius are not being kept. Another thing to note is that the Leaflet.draw plugin only supports single-part geometries of the same type. In other words, using Leaflet.draw you can create only "Point", "LineString" and "Polygon" geometries. The other four GeoJSON geometry types, including the multi-part geometries "MultiPoint", "MultiLineString" and "MultiPolygon", as well as "GeometryCollection", cannot be created. If necessary, the drawn shapes can always be combined into their multi- counterparts programmatically using JavaScript code. For example, the turf.combine function from Turf.js (Chapter 12) can be used to do the job. For simplicity and consistency with the GeoJSON format, which we are going to use to record drawn shapes and send them to the database, it therefore makes sense to only allow drawing of three shape types - • Markers, which will be converted to "Point" GeoJSON • Lines, which will be converted to "Linestring" GeoJSON • Polygons, which will be converted to "Polygon" GeoJSON 13.4 Submission form In addition to the geometry, a crowdsourcing web application usually collects non-spatial attribute data too. For example, when contributing to OpenStreetMap, you typically draw (“digitize”) a geometry (a point, line, or polygon), then type in its non-spatial attributes, or tags in OSM terminology. For example, when adding a new building to the OSM data you may include the building=yes tag, specify building height with the building:height=... tag, and so on. In our next example (example-13-04.html), we will include a simple form where the user enters a description and the contributor’s name. The description and name entered by the user are going to be sent to the database as non-spatial attributes, together with the GeoJSON representing the drawn geometry. Our submission form will reside in a popup, conveniently appearing on top of the drawn shape once it is finished. The form contents will be defined with the following HTML code - <form> Description:<br><input type="text" id="input_desc"><br> Name:<br><input type="text" id="input_name"><br> <input type="button" value="Submit" id="submit"> </form> You can see what the form looks like on Figure 13.6. Based on the above HTML code for creating the form, we can write a function called createFormPopup that binds and opens a popup with an editable form on the drawnItems layer group - function createFormPopup() { var popupContent = '<form>Description:<br>' + '<input type="text" id="input_desc"><br>' + 'Name:<br>' + '<input type="text" id="input_name"><br>' + '<input type="button" value="Submit" id="submit">' + '</form>'; drawnItems.bindPopup(popupContent).openPopup(); } The createFormPopup function will be executed each time the user finishes to draw a shape, so that he/she can also enter the name and description and submit everything to the database. Therefore, we slightly modify the "draw:created" event handler so that when done editing, the “submit” popup will open. Basically, we replace the drawnItems.eachLayer iteration inside the "draw:created" event listener defined in example-13-02.html with a createFormPopup function call. That way, instead of printing the drawn shape GeoJSON in the console, an editable popup will open - map.on("draw:created", function(e) { var layer = e.layer; layer.addTo(drawnItems); createFormPopup(); }); What’s left to be done is to take care of what happens when the user clicks the submit button on the form. First, we need to define an event listener for handling clicks on the #submit button. The event listener includes the onSubmit function which we will define shortly. $("body").on("click", "#submit", onSubmit);

Note that this event listener has a slightly different structure than what we used until now. The event listener is binded to the <body> element, i.e. the entire page contents, rather than the button itself. In addition, the .on method is called with an additional parameter "#submit". This acts as a filter: constraining the event listener to respond only to the descendants of <body> which correspond to the #submit selector, that is, just to the button element. You may wonder why we cannot just we use the simpler form of an event selector which we have used until now, such as -

$("#submit").on("click", onSubmit); The reason is that the popup contents, including the “submit” button, are only added to the DOM after the user has drawn a shape and the createFormPopup function was executed. The last expression will therefore have no effect, since when the event listener is being binded (on page load) the popup does not exist yet. Binding the event listener to <body>, while restricting it to descendant element matching the #submit filter solves the problem. In any case, the event listener for clicking the “submit” button triggers the onSubmit function. Here is its definition - function onSubmit(e) { e.preventDefault(); setData(); }; Using e.preventDefault() prevents the default behavior of the click event inside a leaflet map. This is safe to do when we want to eliminate any default behavior patterns due to internal event listeners, such as opening a popup on click, to make sure that only our specific event listener responds to the particular event. In this case, clicking the “submit” button should only send our data to the server and nothing else. Additionally, the function triggers the setData function. This is the part where we determine what to do with the drawn layer. Here is the definition of the setData function - function setData() { // Get user name and description var enteredUsername =$("#input_name").val();
var enteredDescription = $("#input_desc").val(); // Print user name and description console.log(enteredUsername); console.log(enteredDescription); // Get and print GeoJSON for each drawn layer drawnItems.eachLayer(function(layer) { var drawing = JSON.stringify(layer.toGeoJSON().geometry); console.log(drawing); }); // Clear drawn items layer drawnItems.closePopup(); drawnItems.clearLayers(); } The setData function collects all of the user entered information into three variables, which are then just printed in the console (for now). • enteredUsername - The text input from the #input_name field of the popup • enteredDescription - The text input from the #input_desc field of the popup • drawing - The geometry of each drawn shape, as GeoJSON The first two inputs, enteredUsername and enteredDescription, are extracted from the text input area using the .val method (Section 4.6.6). The drawing variable is created a little differently, inside an .eachLayer iteration. Using an iteration is essential, since the drawnItems feature group may contain more than one layer in case the user has drawn more than one shape. In such case, each layer is converted into a separate GeoJSON and separately printed in the console. In the resulting web map (Figure 13.7), the user can draw one or more shapes with the drawing control. Each time a shape is drawn, a popup with the name and description text inputs is opened. Once the user decides to click “submit”, the name and description, as well as each GeoJSON for the drawn shapes, are printed in the console. Finally, the popup is closed and the layer is removed from the map using the .closePopup and .clearLayers methods in the last two expressions. One minor inconvenience is that the submission popup remains open while entering the “edit” or “delete” modes. This is counter-intuitive, as we should not submit the drawing while still editing it and making changes. The following code binds a few additional event listeners to close the popup when the user enters the “edit” or “delete” modes, and re-open it when done editing or deleting. This is accomplished using "draw:editstart", "draw:deletestart" event listeners combined with the .openPopup method on the one hand, and the "draw:editstop" and "draw:deletestop" event listeners combined with the .closePopup methods on the other hand. As you can see in the code section that follows, the "draw:deletestop" event listener is slightly more complex: its internal code contains a conditional for checking whether the user has deleted all of the drawn shapes. In the latter case, running drawnItems.openPopup() would cause an error, since there are no layers to open the popup on. Therefore, a conditional (Section 3.9.1) is first being evaluated to verify that at least one layer remains when the user is done deleting. If there is at least one layer - the editable popup will open. If there are no layers left - nothing will happen; the user will see an empty map where he can draw new shapes once more. map.on("draw:editstart", function(e) { drawnItems.closePopup(); }); map.on("draw:deletestart", function(e) { drawnItems.closePopup(); }); map.on("draw:editstop", function(e) { drawnItems.openPopup(); }); map.on("draw:deletestop", function(e) { if(drawnItems.getLayers().length > 0) { drawnItems.openPopup(); } }); The result (example-13-04.html) is shown on Figure 13.7. FIGURE 13.7: example-13-04.html (Click to view this example on its own) • Open example-13-04.html in the browser • Draw several shapes, then fill-in the name and description and press the “submit” button on the popup • Inspect the output printed in the console • Try editing or deleting some of the shapes; the output printed in the console should always reflect the up-to-date drawn shapes as shown on the map 13.5 Sending features to the database 13.5.1 Setting database permissions In the last example (example-13-04.html), the drawn layers were not really sent anywhere, just printed in the console. Other than an input interface, to have a functional crowdsourcing application we also need a permanent storage location and a mechanism for writing user input into that storage. Through the rest of this Chapter, we will see how the drawn shapes can be sent to a CARTO database, making the user input persistently stored, thus finalizing our crowdsourcing app. Before we begin writing any JavaScript code for sending the data, we need to have a permanent storage location to collect it. When using a relational database as permanent storage, what we need is an (empty) table in our database, having the corresponding columns and data types according to the data we intend to collect. On CARTO, we can create a new table (Figure 13.8) with the NEW DATASET button which we already used to upload our data (Section 9.7.3). This time, instead of uploading a GeoJSON file we need to choose CREATE EMPTY DATASET. The new table is empty, and conveniently it comes with the default the_geom (geometry), description (string) and name (string) columns, which is exactly what we need. In case we needed a different set of columns, we could always add or remove columns, or change column data types, using the CARTO interface. We will call the new table beer_sheva. In case we are working with an SQL database through the command line, rather than the CARTO web interface, we could also create the beer_sheva table using the equivalent SQL command - CREATE TABLE beer_sheva( geom geometry, description text, name text ); Now, let us suppose that the crowdsourcing web map is ready and the user has drawn a point, which we decoded into the following GeoJSON string with JSON.stringify, like we did in example-13-04.html - {"type":"Point","coordinates":[34.838848,31.296301]} Subsequently, let us also suppose that the user has filled the values "Point 1" and "Michael" into the description and name fields of the popup form (Figure 13.6), respectively. How can we actually insert these data into the newly created CARTO table? We can use the SQL INSERT INTO and VALUES keywords, which are used for inserting new data, as shown in the following SQL query example - INSERT INTO beer_sheva ( the_geom, description, name ) VALUES ( ST_SetSRID( ST_GeomFromGeoJSON( '{"type":"Point","coordinates":[34.838848,31.296301]}' ), 4326 ), 'Point 1', 'Michael' ); The query looks quite long and complex, but note the high-level structure used to specify the column names and values to insert - INSERT INTO beer_sheva(..., ..., ...) VALUES (..., ..., ...); The ... symbols are replaced with the column names where the values go into, and the values themselves. Note that the order of column names needs to match the order of values, so that the right value will be inserted into the right column. In the present example, the ordering of the first triplet (the column names the_geom, description and name) matches the order of the second triplet after the VALUES keyword (the geometry, 'Michael' and 'Point 1' values). To create the geometry value which goes into the the_geom column, the query makes use of the ST_GeomFromGeoJSON function to convert from GeoJSON into WKB. This is the oppose of what we did with ST_AsGeoJSON(geometry), when decoding the geometry column into GeoJSON text (Section 9.6.3). The ST_SetSRID function, which we met in Section 11.3, specifies that our GeoJSON coordinates are in lon/lat, i.e. in the WGS84 Coordinate Reference System which we work with throughout the book. The corresponding CARTO SQL API query is given below - https://michaeldorman.carto.com/api/v2/sql?q= INSERT INTO beer_sheva (the_geom, description, name) VALUES (ST_SetSRID(ST_GeomFromGeoJSON( '{"type":"Point","coordinates":[34.838848,31.296301]}' ),4326),'Point 1','Michael') Alas, the above API call will not work on a newly created table. Instead, an error message such as the following one will be returned - {"error":["permission denied for relation beer_sheva"]} This error message, as the phrase "permission denied" suggests, concerns the issue of database permissions which we haven’t really considered yet. Any database, in fact, is associated with one or more database users, with each user having his own password and associated with a set of privileges, i.e. rules for what the user can and cannot do in the database. For example, an administrator may have the maximal set of privileges, meaning that he/she can do anything in the database: reading and writing into tables, creating new tables, deleting existing tables, adding or removing other users, granting or revoking privileges to other users, and so on. On the other hand, a read-only user may have limited “read-only” privileges, so that they can only consume content from the database but cannot make any changes in the tables or in their own or other users’ privileges. The way we accessed our CARTO database with the CARTO SQL API in fact implied a database connection with the default user named publicuser, which is automatically created by CARTO when setting up our account. The publicuser user has read permissions on all tables in our database, which is why we could execute any of the SQL queries starting with SELECT throughout Chapters 9-12. The publicuser, however, by default does not have write permissions. This is why the above INSERT query failed with a "permission denied" error. In addition to publicuser, CARTO defines an API Key user, who has all possible privileges on the tables in the database: read, write, update, create, delete and so on. To use the CARTO SQL API with the “API Key” user, we need to supply an additional api_key parameter in our query, as in - https://michaeldorman.carto.com/api/v2/sql?q= INSERT INTO beer_sheva (the_geom, description, name) VALUES (ST_SetSRID(ST_GeomFromGeoJSON( '{"type":"Point","coordinates":[34.838848,31.296301]}' ),4326),'Point 1','Michael')& api_key=fb85************************************ The api_key is a long string which acts like a password. You can get the API Key from your account settings in the CARTO web interface. So, there are actually two possible solutions to the "permission denied" problem when trying to insert a new value into the beer_sheva table - • We can connect to the database with the API Key user, who has maximal privileges and therefore can execute INSERT queries on the beer_sheva table • We can grant the publicuser user a new privilege, for executing INSERT queries on table beer_sheva The first option may seem the most convenient, since the only thing we need to do is locate our API Key string in the CARTO interface and attach it in the SQL API query URL, as shown above. However, there is a serious security issue we need to consider when using this approach. If we include the API Key in our JavaScript code, in principle anyone looking into the source code of our page will be able to copy the API Key, and use it to make any kind of SQL query on our account, having maximal privileges. For example, if anyone wanted to, he/she could even permanently delete any table in our account using DROP TABLE command. Exposing the API Key in client-side scripts is therefore a serious security risk. The API Key is really intended only for server-side scripts, whose source code cannot be accessed by the web page users. For instance, the server-side script may accept requests with a password the user entered; if the password is valid the server can make a query to the CARTO SQL API and send back the result, otherwise the query will be rejected. This approach requires setting up a dynamic server (Section 5.4.3), which means that, to use it securely, the API Key solution is not so simple after all. In this book we concentrate on client-side solutions, so we will not elaborate further on the API Key solution. For a simple crowdsourcing app, intended for a trusted audience, the second option of granting INSERT privileges to publicuser is a simple and effective solution. In a way, this makes our database exposed: anyone who enters our web page will be able to insert new records into the beer_sheva table. On the other hand, the worst case scenario is just that our table will be filled with many unnecessary records. The only privilege we will grant is INSERT, which means that publicuser cannot delete any previously entered records or modify the table in any other way. Moreover, when the URL for our page is shared with a trusted audience, such as among students taking a survey in a class, the chances of someone taking the trouble of finding our page and intentionally sabotaging our database by filling it with a large amount of fake records is very small. Thus, in small-scale use cases, the effort of making a dynamic server with an authentication system may be superfluous, since the simple solution presented below is sufficient. To grant the permission for making INSERT queries on the beer_sheva table, the following SQL query needs to be executed. The publicuser obviously does not have the permission to grant himself with additional privileges. Therefore the query needs to be executed inside the SQL editor on the CARTO web interface, which implies full privileges (Figure 13.9), or using the SQL API with the the API Key. GRANT INSERT (the_geom, description, name) ON beer_sheva TO publicuser; After the query for granting new permissions is executed, the above INSERT API call for adding a new record into the beer_sheva table should work even without the API Key. In case you still see a message such as - {"error":["permission denied for sequence beer_sheva_copy_cartodb_id_seq"]} You need to execute the following query too, either in the web interface or with the API Key - GRANT USAGE ON SEQUENCE beer_sheva_copy_cartodb_id_seq TO publicuser; (Replace beer_sheva_copy_cartodb_id_seq with the exact name that was given in your error message) To disable the new permission, for example when data collection is completed and we do not want to accept any more entries into the beer_sheva table, we can always revoke the privilege granted to publicuser as follows - REVOKE INSERT ON TABLE beer_sheva FROM publicuser;  After the beer_sheva table is created and the INSERT permissions are taken care of, the database is ready and waiting to receive the crowdsourced data. Now, let’s move on to defining the web map script for processing and sending the user-edited data to the database. 13.5.2 Adding draw control Like in the previous examples, first thing we need in our script is to have a draw control definition. This time we will disable the buttons for adding circles and circle markers. As demonstrated in example-13-03.html and discussed in Section 13.3), the translation of these two shape types to GeoJSON loses the specific type definition and the radius, which can be misleading. Therefore we keep just one shape type for the "Point" geometry: the marker. new L.Control.Draw({ draw : { polygon : true, polyline : true, rectangle : true, circle : false, // Circles disabled circlemarker : false, // Circle markers disabled marker: true }, edit : { featureGroup: drawnItems } }).addTo(map); Next, in case we would like the map to display the previous shapes drawn by other users, we can set up a layer group to contain them - var cartoData = L.layerGroup().addTo(map); Accordingly, we need to load the items already contained in the beer_sheva table from previous editing sessions with the following piece of code - var url = "https://michaeldorman.carto.com/api/v2/sql?" + "format=GeoJSON&q="; function addPopup(feature, layer) { layer.bindPopup( feature.properties.description + "<br>Submitted by " + feature.properties.name ); } var sqlQuery = "SELECT the_geom, description, name FROM beer_sheva";$.getJSON(url + sqlQuery, function (data) {
});

Note that the popup for each of the loaded features displays the name and the description properties, which were entered in previous sessions when submitting drawn shapes and saved in the beer_sheva table. Other than loading previously stored shapes using the above code, the major change compared to example-13-04.html is in the setData function, which is responsible to saving the drawn shapes whenever the “submit” button is clicked. The new version is quite longer, since instead of just printing the data in the console it now sends the data for permanent storage in the CARTO database -

function setData() {

// Get user name and description
var enteredUsername = $("#input_name").val(); var enteredDescription =$("#input_desc").val();
// For each drawn layer

drawnItems.eachLayer(function(layer) {

// Create SQL expressiom to insert layer
var drawing = JSON.stringify(layer.toGeoJSON().geometry);
var sql =
"INSERT INTO beer_sheva " +
"(the_geom, description, name) " +
"VALUES (ST_SetSRID(ST_GeomFromGeoJSON('" +
drawing + "'), 4326), '" +
enteredDescription + "', '" +
console.log(sql);

// Send the data
$.post({ url: "https://michaeldorman.carto.com/api/v2/sql", data: {"q": sql}, dataType: "json", success: function() { console.log("Data saved"); }, error: function() { console.log("Problem saving the data"); } }); // Transfer submitted drawing to the CARTO layer var newData = layer.toGeoJSON(); newData.properties.description = enteredDescription; newData.properties.name = enteredUsername; L.geoJSON(newData, {onEachFeature: addPopup}) .addTo(cartoData); }); // Clear drawn items layer drawnItems.closePopup(); drawnItems.clearLayers(); } We will now review the code step by step. The first two expressions are exactly the same as in example-13-04.html. Again, these two expressions are used to extract the entered text in the name and description fields, as given at the precise moment when the “submit” button was clicked. The name and description values are assigned into variables named enteredUsername and enteredDescription, respectively - var enteredUsername =$("#input_name").val();
var enteredDescription = $("#input_desc").val(); The central code block inside the setData function is contained inside the .eachLayer iteration on drawnItems. As shown in example-13-02.html (Section 13.3) and example-13-04.html (Section 13.4), using .eachLayer we basically apply a function on each of the layers comprising drawnItems. The function has a parameter named layer, which is assigned with the next layer in each step of the iteration. drawnItems.eachLayer(function(layer) { // Doing someting with each drawn layer }); What does the internal function in the .eachLayer iteration do in the present case of example-13-05.html? Two things - • Constructing the INSERT query for adding a new record into the beer_sheva table • Sending the query to the CARTO SQL API • Copying the submitted drawing to the CARTO layer, to display it on the map Here is the code for the first, SQL query “construction”, part - var drawing = JSON.stringify(layer.toGeoJSON().geometry); var sql = "INSERT INTO beer_sheva " + "(the_geom, description, name) " + "VALUES (ST_SetSRID(ST_GeomFromGeoJSON('" + drawing + "'), 4326), '" + enteredDescription + "', '" + enteredUsername + "')"; console.log(sql); This code section builds the SQL query for sending the currently iterated drawn shape to the database. Basically, instead of a fixed INSERT query, such as the one shown above ('Point 1' created by 'Michael'), we are constructing the query dynamically, using the three variables - • drawing - The GeoJSON string for the current layer, goes into the the_geom column • enteredDescription - The description entered into the popup, goes into the name column • enteredUsername - The name entered into the popup, goes into the description column The complete query is assigned into a variable named sql. Using console.log, the value of sql is then printed into the console, which is helpful when inspecting our web map for possible problems. The second part of the code takes care of sending the SQL query contained in sql to CARTO - $.post({
url: "https://michaeldorman.carto.com/api/v2/sql",
data: {"q": sql},
dataType: "json",
success: function() {
console.log("Data saved");
},
error: function() {
console.log("Problem saving the data");
}
});

The query is sent as part of an Ajax POST request, which is something we haven’t used yet. As mentioned in Section 5.3.2.2, POST requests are more rarely used then GET and a little less convenient to work with. However, POST requests are more appropriate when sending data to be processed on the server, as opposed to GET which is mostly used to get data form the server. It is important to note that the CARTO SQL API can accept both GET and POST requests, so the same request can be achieved in both ways. In this case, however, making a POST request is safer because the URL in GET requests is limited in character length. The exact lower limit depends on the browser, but can be as low as 2048 characters. So, if the user has drawn a very complex geometry which results in a very long GeoJSON string, the resulting GET request may be rejected. In a POST request, the parameters are sent as part of associated data, rather than being part of the URL, which resolves the limitation.

To make a POST request we are using the $.post function. As discussed in Section 7.6.3, $.post belongs to the set of jQuery helper functions for making Ajax requests, which also includes the $.getJSON function that we have been using extensively in Chapters 7-12. The $.post function, specifically, is used for making requests of type POST. In our case, we need to make a POST request to the URL of the CARTO SQL API ("https://michaeldorman.carto.com/api/v2/sql"), with the sent data being the sql string and the data we expect back from the server being "json". Finally, we specify what to do when the request is successful (success) or when if fails (error). In this case we choose to simply print either the "Data saved" or the "Problem saving the data" string in the console.

The third part of the eachLayer iteration, inside our setData function code body, transfers the drawn data to the cartoData layer to display it on the map without reloading the map. Basically, the drawn layer is translated to GeoJSON, combined with the description and name properties, then added on the map with L.geoJSON. Without this part, our drawing would only be sent to the database without being shown on the map unless we reload the map.

var newData = layer.toGeoJSON();
newData.properties.description = enteredDescription;
.addTo(cartoData);

Finally, outside of the .eachLayer iteration, we close the editable popup and clear the drawnItems layer group. The map is now ready for making a new drawing and sending it to the database.

drawnItems.closePopup();
drawnItems.clearLayers();

The complete crowdsourcing app (example-13-05.html) is shown on Figure 13.10.

FIGURE 13.10: example-13-05.html (Click to view this example on its own)

13.6 Exercise

• Use the above guidelines and example-13-05.html to create your own croudsourcing app
• Creat a new table for the responses on CARTO
• Run the SQL query for granting INSERT privileges on your table
• Modify the code to include your CARTO username and table name